![]() Spectators may not have any communication with team members while the game is currently being played and must not be a member of the roster participating in the match. Spectators are permitted in game lobbies for the sole purpose of streaming their team’s match to the School’s Twitch or Youtube channel or to record the match. These accounts and licenses may not be transferred to another student upon the previous student’s graduation or leaving the team, as this would be against any publisher’s Terms of Service or End User License Agreement. These accounts will be considered the students’ personal account and may only be used by one student each. Schools may create accounts or purchase game licenses for their students participating in a tournament if they do not already have an active one. At no point in time may players share accounts with each other or use an account of another person, regardless of if they are in the tournament or not. Game accounts used in official tournaments must belong to the student participating using that game connection. Name discrepancy reports will not be accepted after a match has been completed. If a player’s name does not match what is shown on their roster, please reach out to a HSEL Administrator through the live chat service for assistance while the game is still being played. All account connections are prohibited from being changed after the team has participated in its first match of a tournament’s regular season. Only one account connection is allowed per game, the use of alternate accounts is prohibited. Players using different accounts or those not officially on the roster are prohibited from playing in matches. All game connection information shown on a team’s roster must match with the accounts in game. Game ConnectionsĪll players taking part in High School Esports League tournaments are required to have an active game account for the tournament they’re participating in connected to their Generations Esports account. The replayed game(s) will utilize the same side selection for both Teams.ģ. The 100 point score limit will be used indefinitely if the games continue to end in a tie. If the second game also ends in a tie, the game will be replayed with a 100 point score limit. In the event a Strongholds game ends in a tie, the game will be replayed in its entirety for one (1) game.The replayed game(s) will utilize the same side selection for both Teams. In the event a CTF game ends in a tie, a new game will be played with a sudden death rule, where the first team to capture a flag will be declared the winner.The 25 point limit will be used indefinitely if the games continue to end in a tie. If the second game ends in a tie, the game will be replayed with a 25 point limit. In the event a Slayer game ends in a tie, the game will be replayed in its entirety for one (1) game.The previously played map cannot be selected for the next game.Previously banned maps will be available for future games.The lose of the previous game will choose the next map.The winner of the previous game will ban a map.The home team will choose the first map.The following maps will be available for selection Matches will be played in the following order 343 Industries (Specific mode will depend on the current match round)įor a step by step guide on how to invite players and create a custom match lobby, please visit our Custom Match Guide Article 2.3.1.Game Mode: CTF, Slayer, Strongholds or Oddball.The following lobby settings will need to be edited for each game. Every game will use the default settings for the game mode in play. In order for invites to be sent out, players must be on each other’s friends list. The home team will create a custom game lobby and invite the away team to their fireteam. Please be sure that your game connection matches your in-game name before the match begins. Halo games connections must be set as the name that appears in the game. Halo Infinite game names will be the user's Microsoft/Xbox account name, regardless of platform. Matches will be played in a best of 5 series for the regular season and playoffs and a best of 7 series in the finals. ![]() All teams competing in this tournament will face each other, regardless of what console they play on. No additional anti-cheat is required for official matches. The rules contained on this page only cover this specific game, please review the HSEL General Competition Rules for information covering all official tournaments.
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